PlayStation’s Horribly Boring Presentation; At Least We Know How Many Teraflops The PS5 Is Capable Of

Sony’s PlayStation held their online-presentation where they took a deep dive into their system architecture and technical specs. Granted, when I first heard about it, I knew they were going to be super technical, but I expected something exciting. Maybe a first look at the console? System UI features? The controller? Literally anything at all to excite the average consumer onto the PS5 bandwagon.

But before I get into that, let’s talk about what PlayStation did talk about. They revealed a number of specs regarding the PlayStation 5 and what it’ll be capable of, and considering Xbox has revealed the Xbox Series X’s numbers, we have a baseline of what to expect.

The PS5 features a custom eight-core AMD Zen 2 CPU, clocked at a 3.5GHz variable frequency. Remember the variable frequency part, that’s important. The GPU is a custom one based on AMD’s RDNA 2 architecture and is capable of 10.28 teraflops (in comparison to Xbox Series X’s 12 teraflops) and 36 compute units, clocked at 2.23Ghz, also at a variable frequency. It will also feature a 16GB of GDDR6 RAM, and a 825GB SSD (in comparison to Xbox’s 1TB SSD). This should help make load times faster than they’ve ever been before, in game and out.

Check out this comparison list from Reddit user u/ten3t on the Xbox Series X and PS5

So yes, on paper, there’s a varying level of power between the PS5 and the Xbox Series X, on paper. But what also matters is how these systems use what they’ve got. One of the differentiators is that the Xbox Series X is just beastly when it comes to the specs and what its capable of. Whereas the PS5 uses variable frequencies so that the GPU and CPU can adjust to what the game needs.

Another difference is the way both systems use their RAM. They’re both equipped with the same, but there’s a difference in functionality and processing. The Xbox Series X uses 16GB of RAM, where they partition it into two parts: 10GB for GPU optimal memory(560GB/s bandwidth), and the 6GB for standard memory and the OS (336GB/s bandwidth). The PS5 utilises the whole 16GB as a whole, connected by a 440GB/s, making it land in between what the Xbox Series X offers.

And yes, it’s a lot to take in isn’t it? And this isn’t even the whole thing. PlayStation delivered a 52 minute online presentation that was just horribly boring. It was super technical, with a lot of what the PS5 will be capable of, without actually showing anything off. Xbox on the other hand has shown off the load times between games and differences, ray tracing, and even the console’s design.

PlayStation’s approach here seems to be just so secretive, making it lackluster. Maybe they feel that their staying power with the PS4 would be enough to bring over users to their next-gen console, the PS5. I don’t really know. But if they don’t start getting into the things that gamers actually care about, then we’re just never gonna get there.

Xbox has sufficiently called for people to get on board with their next-gen console. PlayStation on the other hand, still has a long way to go, with a lot still unknown about the device. You know, like how it actually LOOKS.

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