
Unlike most other mods, the Fallout 4: New Vegas mod is a very ambitious project that started all the way back in 2018.
The team behind the mod continues to show the fruits of their labour periodically on their YouTube channel.
Now, I must confess that I was completely unaware of this mod’s development until I saw an article from Kotaku about it.
I’ve watched a few of their videos since and I’ve gotta say, it’s very impressive.
Commitment To A Passion Project
Understandably, recreating the world of Fallout: New Vegas into Fallout 4 is already hard work. The towns, weather, weapons, outfits, and people will mostly have to be recreated to honor the original game.
The hardest aspect, however, is the need to re-record voice over work done on Fallout: New Vegas.
Unfortunately, there’s just no way for modders to port over the voice lines from the game to the mod without decompiling the game (which EULA clearly forbids) or getting tied up with voice actor contracts.
It was because of this issue that the team behind the Capital Wasteland mod (which would have brought Fallout 3 locations to Fallout 4) shut down its project. The team behind the New Vegas mod, however, decided to carry on.
Though it piled more work onto their mod, the team decided to recruit other voice actors. The team had put up an open call on their website for anyone interested in contributing to their work.
The team is selective of who joins their voice team, ensuring the best voice over quality possible for the mod.
Latest Update
Their latest video on the channel shows off more progress on their work. This footage depicts a scene where The Courier first visits Nipton and meets Oliver Swanick, who “won the big lottery”.
For comparison, here’s the original:
If you noticed the original voice actor sounds familiar, that’s because he also voices a character that can turn into multiple aliens with a watch and a superhero that swings around cities in a video game.
Though a lot of hard work was put into the mod, it’s still unclear when it’ll be released. It’s not clear if it’ll be available for all platforms at launch, either (though I sincerely hope it releases on all of them).
Until then though, the team is really doing amazing work. I can’t wait to finally play it when it’s finished.



