With all the 14 state champions and 2 wildcard teams converged in one single room fighting out in a gruelling 8-hour energy-sapping series of matches, for this year’s U Mobile MLCC Season 3 (UMMLCC S3) National Championship, one outstanding victor emerged from what will be known for seasons to come, As the Most Intense Campus Mobile Legends Competition Ever!
This year, U Mobile proudly crowns team UiTM Vendetta from UiTM Shah Alam as 2021 UMMLCC S3 National Champion with grand prize worth RM10,000 cash, 5520 in-game diamonds and special gifts of STM Powerkick worth RM1,500.
Muhammad Nabil the ecstatic team leader, had this to say about the finals,“ I am extremely proud of the achievements of my team for the UMMLCC S3. Even though we lost at the state qualifiers, we bounced back stronger at the wildcard stage and became champions for this tournament. I would also like to thank U Mobile for holding this competition and giving us the opportunity to participate.”
“We were extremely lucky to meet Team XTINCT from Universiti Kebangsaan Malaysia (UKM) in the finals. Team XTINCT are truly a formidable opponent and were extremely close on multiple occasions in gaining the upper hand during the match. However, luck was not on their side, and they just about marginally lost to team UiTM Vendetta.”
Team leader of XTINCT said, “It is a good start for us as this is our first UMMLCC tournament. I am extremely proud of my team as we managed to come in first place in all the matches until we got to the final match in the national level.”
Malaysia’s popular MPL casters, Ikuto and Chu Chu, who has been trailblazing in the eSports world, returned to host this year’s competition. The dynamic duo, once again, gave an astounding performance raising the temperature during the live commentary throughout the 2 days final tournament. Their astute showmanship gave the competition an added “oomph” that could only be topped by an international tournament. Teams taking part were totally impressed by their presence and saluted the whole event that was conducted professionally to the extent of labelling it a “Campus MPL” event.
UMMLCC S3 finals were held over 48 hours, with rounds 16 and quarter finals on the day while semi-finals, and the finals was on day 2. Both days stream was broadcasted on U Mobile MLCC’s official Facebook page which drew legions of university fans, glued to their screens and rooting for their favourite teams from noon till evening.
Representing U Mobile, Mimi Wong, Segment Marketing, said “U Mobile is proud to have hosted Mobile Legends Campus Championship for 3 consecutive years with overwhelming responses and anticipation from campus students nationwide. This season, we see more University heads and students, have taken the competition very seriously with campuses organised mini UMMLCC tournaments within their campus to select the best team to take part in the competition. U Mobile has always been at the forefront in nurturing our Malaysian youth’s passion especially in the eSports segment which has been growing in popularity and will likely surpass traditional sports in the near future”
Hailed as the largest University eSports campaign ever to be held this year, the competition attracted an unprecedented number of teams, surpassing season 2 with a total of 304 teams taking part, spanning from all corners of the country across 5 zones, including Central, Northern, Southern, East Coast and East Malaysia. The eye-catching total prize pool for Season 3 with an impressive amount of RM 60,000 including 32,520 diamonds, prizes worth RM5,000, and side activity for all students that included cash prizes as well.
Separately the nationals were also officiated with the High School Edition, which for the first time held across all 5 zones with over 160 teams taking part in the tournament. With first come first serve registration, students who did not get to participate has voiced out their interest for the next tournament by U Mobile. This year, the winning team, GG eSport, from East Coast Zone, with their first debut in competitive eSports, won the first place for the High School Edition, walking away with RM1,000 cash with 500 diamonds.
Outstanding University Performance
Capping the finals was the inaugural U Mobile University Award or UUA, which was conceptualized to recognise the Most Supportive University throughout the competition. The category witnessed a broad range of institutions taking part, including Polytechnics, Universities, Colleges, and Vocational institutions.
There was a tough decision in selecting a winner as all states were strongly represented and fulfilled the set criteria ; Numbers of GoPayz download for each university, Share and Post UMMLCC posters in university Social Media, and get as many students from campus to watch the tournament via Facebook Live. Finally, UiTM Campus Rembau took the bragging rights as UMMLCC Most Supportive University for 2021 as the campus showed exemplary support from both the students and the administration to clinch the award.
Mimi Wong further commented on this new initiative, “With the end of UMMLCC S3 tournament, U Mobile would like to thank all participating Universities, teams, and students who made this season an amazing success to end the year. The competition could not be made possible without their support. Separately much appreciation goes to Moonton and STM, sponsoring STM Powerkick, a wireless powerbank who contributed immensely towards the event.
Once again U Mobile congratulates UiTM Vendetta from UiTM Shah Alam and all state winners who take part in UMMLCC Season 3.”
Stay tuned for more information on next season if you’re looking for a rematch and alert for an announcement on the official U Mobile MLCC Facebook page for the latest updates.
U Mobile’s Mobile Legends Campus Championship started in 2019 intending to promote eSports on Campus and to University students, providing an avenue for amateur gamers to gain additional experience to improve and develop their interest in the eSports arena. Season 1 was organised physically at the university halls with teams competing in front of the live crowd. However, due to Covid-19, Season 2 became a fully online event which saw a tremendous increase in participation from all over the country.
This event is sanctioned by the Ministry of Youth & Sports Malaysia, Malaysia eSports Federation, Montoon, and with media support from LiveatPC.com
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