Intel True Vision Brings Multi Angle Viewing To EPL Games


Those who play console football games like FIFA or PES would be accustomed to moving viewing angles from player view, spectator or from wherever they want to see from. The gamer controls the camera but for a real life game this would be impossible as the camera’s are all predestined with the location and viewers get just one point of view-the spectators.

For the first time in football history, you the viewers can chose whichever angle they want to watch that defining moment. Fans can relive the important penalty or the improbable goal-line clearance by choosing the camera angle. In partnership with Arsenal FC, Liverpool FC and Manchester City, Intel will deliver immersive experiences viaT True View at Emirates Stadium, Anfield and the Etihad Stadium. They can catch moments of the match from every angle, whether they’re watching the EPL live broadcast and highlights or reliving the action post-match from these clubs’ official website, mobile app or social media.

Beginning March 10, the partnership will bring Multi-angle views of a play: with volumetric video process it creates 360-degree replays and highlight reels from every conceivable angle, using 38 5K ultra-high-definition cameras. Laser wall: A virtual plane giving viewers a clear picture as to where players are positioned on the pitch. Be the player capabilities: Intel True View freezes a moment in the match to let fans see the pitch from the eyes of a player. This also enables presenters and pundits to share a new level of insight into the tactics and decisions made by players to provide an entirely new perspective to fans.

How Intel True View Works: The process begins with volumetric video, the capture and rendering technique behind Intel True View. Using the volumetric capture method, footage is recorded from 38 5K ultra-high-definition cameras that includes height, width and depth of data to produce voxels (pixels with volume). After content is captured, a substantial amount of data is processed with servers powered by Intel Core i7 and Intel Xeon processors. The software then re-creates all the viewpoints of a fully volumetric 3D person or object. That information renders a virtual environment, multi-perspective 3D that enables users to experience a captured scene from any angle and perspective.

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