
Malaysia needs to continue to focus on the digital gaming industry as it can help generate a lucrative income for the country, said Communications and Multimedia Minister Gobind Singh Deo.
The industry had improved vastly alongside other digital entertainment industries such as film making and animation series that have raised the country’s stature in the world. In 2017, some 60 local game-making studios recorded exports worth RM600 million.
“Apart from the ability to generate billions of ringgit for the national economy, it can also create employment opportunities, especially for young people,” he said in his speech at the Kre8tif! @Schools programme.
The Minister sees positioning Malaysia as a hub for the digital content creation industry will attract more foreign investment. He was also commending on Wan Hazmer Wan Abd Halim, who was the lead designers for the ‘Final Fantasy XV’ video game, “previously Wan Hazmer worked in Japan with a world-renowned gaming company, but he has now returned to Malaysia to help local talents,”.
Gobind also congratulated Animonsta Studios for their latest animated movie, BoBoiBoy: Movie 2, releasing on August 8, which will also be hitting cinemas in Singapore, Brunei, Indonesia and Vietnam.
Commenting further, Gobind said that the Kre8tif! @Schools programme for special needs students introduced by the ministry and Malaysia Digital Economy Corporation (MDEC), would allow them to learn about creative technologies such as ‘3D modelling’ and animation.
Kre8tif! @Schools, he said, was a commitment by both his ministry and MDEC to actively develop the creative digital content industry.
“We have many other programmes in the pipeline to ensure the Malaysian digital economy continues to grow and the people can enjoy mutual prosperity,” he said.
-source Bernama



