Built specifically for people who love to game, Gameband is a powerful Smartwatch. It runs on one of the fastest processors for wearables in the world, has a stunning AMOLED display, WiFi, Bluetooth 4.2, and our own Android OS with a broad suite of productivity apps.

Gameband also has upgradable MicroSD capability, turning it into a high-speed portable gaming drive, that also hosts your photos, music, files and more. Our software & unique IC switch mean that when plugged into a computer the MicroSD runs our PixelFurnace game management and launch platform at USB3.0 speeds, and when connected via Bluetooth data can be accessed via mobile or audio devices.

Special editions and mini-games: we’ve partnered for launch with two iconic brands to bring top name brands to your wrist.
Atari, who brought gaming into the living room, are working with us to bring it to your wrist. Rewriting classic titles like Pong, Centipede and more for our 1:1 1.63″ display, with flush glass format for easy swiping, Gameband Atari Edition comes in Atari Red, with a variety of straps that let you show your love for this timeless gaming legend. We’ll be adding mini-games as stretch goals and looking for your help & input to decide which titles to chose.
Terraria, one of the most amazing indie game titles on the planet, is another launch partner we are fortunate to have onboard. Incorporating some of the well known images and design elements of the game, we are also working with Terraria on an exclusive mini-game version that will incorporate both the technology and the context of Gameband: i.e. a product you will take into the real-world and your daily life.

Gameband was designed in San Francisco by Matter Global; a design studio with a portfolio that includes Samsung, Google, Sonos, and Logitech. Their Chief designer, Max Burton, has been involved in almost 100 wearable projects, from Smartwatches to luxury watches.
We had specific requirements for our design. It needed to be robust, as durable as a watch, while incorporating gaming influences and giving us the flexibility to create special editions, without overly complicating the manufacturing process. Drawing inspiration from rugged weaponry, vehicles and tools seen in games, the goal was to bring about a real-world device that you could just as easily imagine inside a game.

The result was a two-piece frame, held in place with 4 bolt screws, delivering both a design objective, and a functionality objective all in one.



