Gamifying Sign Language Wins Digi Challenge For Change Program

Gamifying makes learning especially for the younger audience more interesting, while there are many apps in Google Playstore and Apple AppStore, there is always room for innovation in this area. For instance take EDDY, a mobile app that uses games to learn sign-language for those with speech and hearing impairment.

Developed by Mohd Zuhairi for the Digi Challenge for Change 7 program this year was crowned winner and takes home RM70,000 in cash and further opportunity to develop his app. The other two teams Good People Today and Food Ninja each received RM30,000 with also a chance to land themselves seed grant of RM50,000 from Agensi Innovasi Malaysia. Giving change makers a chance to show their skills and provide a platform for them to develop their ideas into reality is what the challenge looks to achieve.

According to Praveen Rajan, Digi’s Chief Digital Officer, “The idea of gamifying learning of sign language with localised content helps make learning fun while addressing a need in the community. Their ability to enable meaningful engagements with a scalable solution underscores our vision to leverage on digital connectivity for good.”


Launched  in June 2016, DigiCFC7 received more than 250 ideas from the public, out of which three winning ideas became the basis of 38 mobile solutions registered in the app development phase. Over RM70,000 in prizes will be awarded to the winning developer team this evening.

Among the panel of judges for the Finale are Datuk Mark Rozario, CEO of Agensi Inovasi Malaysia, Amir Amha, Programme Coordinator of Google Education Malaysia, Raj Ridvan Singh, CEO of SOLS 24/7, Amjad Rabi, Deputy Representative and Senior Social Policy Specialist of Unicef Malaysia, and led by Praveen Rajan, Digi’s Chief Digital Officer as the Chief Judge.

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